![]() ![]() Based on the Thorn spell from the Golden Sun series. Summons a spine in front of him while crouching. Based on the Punji spell from the Golden Sun series. Impressive vertical range, but can only cover the area in front of Isaac. Raises his hands to make punji sticks grow from the ground in front of him. Based on the Growth spell from the Golden Sun series. Good range, but has some startup lag and weak knockback. Summons the Psynergy hand, and pushes it in front of him. ![]() Lastly, due to his relatively slow speed he is easy to camp out, giving him poor matchups against characters like Mega Man, Link, and Samus. Some of his moves, notably his up smash, forward smash and neutral special have considerable lag and should be used with caution. His recovery is also very easy to exploit, making him rely on side special mix-ups in order to get back on stage. ![]() He is not hard to combo due to being a tall mid-weight. He is also very hard to juggle due to downwards side special and Gaia being tough to avoid. ![]() He can also box aggressive players out by throwing out his lasting hitboxes. Isaac is also complimented by a great grab range, making it easy to get his chain-grabs and start combos. His up throw, down throw and up tilt are great combo starters (down throw being the more reliable of the two), and his forward throw and back throw are mainly there to keep people off the stage. Isaac can chain-grab with his down throw, forcing his opponents to rely on DI mixups to escape. Isaac also has a very solid grab, with great range and moderate ending lag. His aerial attacks combo very well into each other, making him very deadly at close to mid range. Isaac is also very good in the neutral with his side special move and forward tilt. He can punish very well with his neutral special and smash attacks (with down smash being his quickest) and his down tilt has a lasting hitbox leading to various mix-up opportunities. Isaac is a very unique character compared to the rest of the roster. See also: Isaac (Super Smash Flash 2)/Hard data It may require an expansion going further on missing details. The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. This section requires to be rewritten or expanded. His recovery move, Scoop, while long-distanced, is also quite linear without Move and has a hitbox only on the hand below him, giving him poor coverage during his recovery. He also has poor frame data in his moveset, as seen in his long-ranged attacks, and despite his good options to get out of a disadvantage state, he is vulnerable to combos due to him being tall and quite heavy and[falling rather quickly. However, Isaac's movement speed is average and has issues in approaching fast opponents like Captain Falcon. He also has strong KO moves in his smash attacks, forward aerial, back aerial, and up aerial, a good punish game, and several offensive and defensive mix-ups with down tilt's long-lasting hitbox or using Move or Gaia, which are useful to get out of a disadvantage state. Thanks to his sword and his powers, Isaac possesses great disjointed range in several of his attacks, like his forward tilt or his neutral special move, which keeps the opponent in place. Isaac is ranked 9th on the current tier list, placing him at the S tier. He is voiced by Darcy Maguire-Wheelahan, being the only playable character who has a custom voice actor. Ultimate, but with a completely custom moveset. His sprites are custom-made and based on his Assist Trophy appearance in Super Smash Bros. He was also seen and playable by fans at APEX 2015. He was revealed on the McLeodGaming Direct stream on July 21, 2014. Isaac is a newcomer starter character in Super Smash Flash 2. For general information about the character, see Isaac. This article is about Isaac's appearance in Super Smash Flash 2. ![]()
0 Comments
Leave a Reply. |